Level		>	Flooded Halls - an abandoned base
Author		>	Eyuva 'S' NRG
Gameplay	>	Deathmatch / Team Deathmatch w/ no plans for other formats.
Email 		> 	Quesar@rochester.rr.com
# of players >	6 -16

Synopsis	>	Level is a mostly water level, prepare to do a lot of 
swimming if you want most of the powerups, I provided a bunch of scuba gear to breathe underwater, these are placed liberally thoughout the map.. There are plenty of weapons in the main areas. I didn't include the sniper rifle because I thought it would be too powerful in a water based level. Level includes several rocket launchers, Flak Cannons, Shock Rifles, Bio Rifles, Miniguns, Pulse Blasters, etc, as well as the redeemer. Redeemer is easy to get once you find it. 

Bot Play		>	They sometimes go out of the way and pickup up the redeemer, DA, SB, etc, but I've never seen them grab the super health. They typically stick to the main areas. Due to the nature of the map based on a flooded base theme, I found it difficult to path the bots well so you might notice some problems with the bots.

Map Design		>	This is my second map and it includes my first experiments with a skybox and dynamic ambient sound, including rain effects inspired by CTF-Dreary. I did not add any sound at all in my previous level, but while playing it I thought it added to the atmosphere anyways. I also used some torch lighting in the main room. 

Level Story		>	A group of space pirates discovered the remains of an 
abandoned base on the remote planet of Aviendor during flooding rains. The base was used to protect 
the Alliance during the Catbug wars some 200 years ago, but due to a quick invasion by the Catbug space fleet the base was abandoned to protect the Alliance homeworld from attack. The space pirates siezing on an opportunity to make some quick cash, sold the base to Liandri corp. to use as a deathmatch arena. 
The rains subsided somewhat since Liandri aquired the base, and finally they opened it up as a deathmatch arena when the water level lowered a bit. . . a bit

Constructive Critism	>	Any tips anyone can give me to be a better mapper I would appreciate it. Especially issues like botplay and texturing.

Copyright notice	>	You may sell, rent or whatever with this level. If you edit it I would request a copy. I do this for my own enjoyment so I already consider myself compensated for the experience of that which is Unreal. :}
